![]() ![]() ![]() At 9th level, the ward speaker can dismiss this fortune to cast cure serious wounds, lesser restoration, remove curse, or remove disease at 17th level, he also adds breath of life and heal to this list. Zuishin (Sp) As an immediate action, the ward speaker can dismiss this fortune to cast cure light wounds as a spell-like ability. The ward speaker’s caster level for these spell-like abilities is equal to his samurai level. Once per day at 17th level, the ward speaker can instead dismiss this fortune to cast temporal stasis as a spell-like ability. At 9th level, the ward speaker can dismiss this fortune as an immediate action to cast haste as a spell-like ability. Toshigami (Sp) The ward speaker can speak with plants, as the speak with plants spell. At 17th level, he gains Following Step and Step Up and Strike, even if he does not meet the prerequisites. At 9th level, he gains Toughness and Step Up. Shikigami (Ex) The ward speaker gains Catch Off-Guard and Throw Anything as bonus feats. Once a creature has been targeted by this ability, it cannot be targeted by it again for 24 hours. At 17th level, it is instead staggered for 1 minute. At 9th level, it is instead staggered for 2d4 rounds. If the target fails a Will save (DC = 10 + half the ward speaker’s samurai level), it is staggered for 1d4 rounds. Kodama (Su) As a standard action, the ward speaker can afflict one target that can see him with a distracting gaze. At 17th level, once per day, he can dismiss this fortune as an immediate action to cast earthquake as a spell-like ability, using his samurai level as his caster level. At 9th level, this enhancement bonus increases to 20 feet. Jinushigami (Ex, Sp) The ward speaker (and his mount, if he has one) gains a 10-foot enhancement bonus to base speed. This replaces resolve, greater resolve, and true resolve. He can maintain only one fortune at a time performing a propitiation while he already has a fortune active ends the previous fortune and its benefits. The ward speaker can perform this ritual once per day at 1st level, plus one additional time per day for every 3 levels beyond 1st, to a maximum of seven times per day at 19th level. If a ward speaker dismisses a fortune to receive a benefit based on the specific kami he propitiated (see below), he does not also gain the reroll described here. If not dismissed, a fortune remains in effect until the ward speaker regains the use of his daily abilities, at which point the fortune and its benefits end. At the end of this ritual, the ward speaker immediately gains a fortune depending on the type of kami he sought to propitiate.Īs an immediate action, the ward speaker can dismiss the fortune to reroll one d20 roll before the results of the roll are revealed he must use the result of the second roll, even if it’s worse. The ward speaker’s propitiation must be performed uninterrupted to receive any benefits from it. The propitiation takes 1 minute and involves clapping, ringing bells, bowing, and token offerings of coins, food, incense, or other gifts. This ritual must be performed at a shrine or a location warded by a specific type of kami. ![]() Propitiation (Ex, Su, Sp)Ī ward speaker can perform a special ritual to propitiate kami and gain a sliver of their power. The ward speaker draws power from simple rituals to honor the spirits found throughout the world so that he might better protect those entrusted to his care.Īlignment: A ward speaker must be of a nonevil alignment. ![]()
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